20.0000000000000 ALB. L.J. SCI. & TECH. 433 (2010)
Yuval Karniel, Stephen Bates
Second Life is a virtual world, similar in design and nature to a sophisticated computer game. Users from all over the world move about in a simulated world, a realm of parallel existence in which they are represented by figures called "avatars." Participants engage in such activities as shopping, dating, chatting, studying, and even marriage. As in the real world, controversies arise over issues such as fraud, violence, and child pornography.